Other Meta SFXD Stuff

Why Discord ?

I can give some insight here.

In short I chose Discord at the time because it was a more "community-focused" platform and easier to set up for web-based communities.

In particular, what led me to Discord was: - the invite links, easily shareable Slack was still invite-only or with custom dev to do an invite page Discord just allowed me to post links wherever and people could join without even creating an account, which is great for one-off questions - the Roles for easily tagging people The lack of roles in slack really turns me off. In SFXD we have "normal" roles where you're grouped together in that role for brownie points, but we also have a rather sizable amount of "taggable" roles which allow you to ask a question and then tag the people that requested these roles so they can help. It's a nice way of limiting who gets pinged as you need to request it. - the concept of chat channels which are all "open" unless you don't have access to them It just makes channels more active by default. In Slack you need to explore the channels, join whatever. In Discord all channels you have permission to see are visible, which enourages more discussion.

I won't lie, the addition of the game store a yea or so back hurt us as far as IT blacklists go. I am still hoping discord releases something like Discord Prowith no gamestore that we could use or something.

But in the meantime as a community-focused hub Discord was just better, even if it's less prevalent - and despite its downsides I still think it was the right choice for us.

As far as federating Slack & Discord we'de need some sort of webhook that leads one into the other, I mean why not but that seems very dev heavy for not a lot of gain.

THREE YEARS OLD

Dear SFXD Members that are @here,

it is our greatest pride, our glory, hell the apotheosis of glee, to inform you all:
SFXD IS NOW THREE YEARS OLD.

For those who are new joiners, SFXD's first post was one of my now-ex colleagues responding "OK" in chat because she didn't know the platform - she then promptly lost her Discord account and never rejoined (imagine missing out on the Walter memes).
Up until something like January 2017 we were... Maybe 100 accounts, most of which were temporary joiners (the source of our automatic pruning of inactive accounts), with maybe 10 recurring posters.

We now have:
- a website https://sfxd.github.io/
- a wiki https://wiki.sfxd.org/
- a Linkedin page where people actually put themselves as Community Member in their job description, much to our pride: https://www.linkedin.com/company/sfxd/
- the most upvoted Reddit posts of /r/Salesforce with the Abridged Release Notes
- ~1750 members that survive pruning on a regular basis - meaning people that are either active, or have requested a role and stayed.

All meme'ing aside we are really, really proud that SFXD has thrived so much - and we owe it to all of you.
So to celebrate, we are changing nothing.
No changes to our commitment to this community.
No changes to our no-ads policy on websites.
No changes to our no-money and no-donations policies.

We won't change anything because SFXD is all of you, and we want to keep growing with you all.
SFXD, still a community-first Salesforce Discussion Group. Come for the Salesforce, stay for the memes ;)

With love and a million "thank you"s,
@Moderators @Specialty Mod - Dev @Specialty Mod - General

 

[COVID] - SFXD Community Initiatives

Hey @everyone,

what with the coronavirus situation, there's a lot of people working remotely that aren't used to it, which can be a bit isolating.
We'd like to do our part in helping the Salesforce community through this, and we thought we'd try to be even more awesome than usual.

(If you're not a member of SFXD and are reading this somewhere else than Discord you can join us via https://join.sfxd.org :) )

Current plan:

Stay safe <3
Your SFXD Mod Team

The state of SFXD, Year 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                                                                    |
|                            SFXD and the Mod Team PRESENT                           |
|                                         ~~                                         |
|                                The state of SFXD, Year 5                           |
|                                                                                    |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

INTRODUCTION

Hey everyone,

in addition to the yearly survey, which gives insights into what you think about SFXD, we thought we’d do a mod post about what we think about SFXD this year. I’ll try to keep these running yearly.

The idea behind this is to:

We’ll try to keep things short, but this will definitely take up a few screens worth of messages (BEAR WITH ME) :bear:.

So without further ado:

SERVER STATS

Actual Server Stats

4582 Members, of which:

Which results in a “real” membership of roughly 2600 members active every month (roughly 1/3rd of monthly inactives check the server once every few months).

With:

21 servers are following the #announcements channels and receive what we write here.

Meta Server Stats

Wiki Stats

The Wiki runs on a glorious 1vCPU, 1GB of RAM droplet in DigitalOcean. Its entire footprint is roughly 20MB, and most articles are a few kilobytes - the storage comes from linked documents.

The wiki sees some 2000 visits a month on average, with people staying 14 minutes on a single page.

The wiki serves on average 300MB of data per month, mostly to the US.

Implementation Guides stats

The implementation guides repo runs on a glorious 1vCPU, 1GB of RAM droplet in DigitalOcean. Its entire footprint is some 450MB due to the implementation guide PDFs.

The implementation guides repo sees some 9500 visits a month on average, with people staying 6 minutes on a single page.

The implementation guides repo serves on average 1TB of data per month 950GB of which is cached, mostly to the US with India being close behind.

We don’t really have other stats because all of them come from either cloudflare or a selfhosted non-invasive stats module.

Total server costs are roughly $12/month, due to some droplet resizes I gotta do when the ARN get released - otherwise the traffic buckles the server.

Implementation Guides stats

The implementation guides repo runs on a glorious 1vCPU, 1GB of RAM droplet in DigitalOcean. Its entire footprint is some 450MB due to the implementation guide PDFs.

The implementation guides repo sees some 9500 visits a month on average, with people staying 6 minutes on a single page.

The implementation guides repo serves on average 1TB of data per month 950GB of which is cached, mostly to the US with India being close behind.

We don’t really have other stats because all of them come from either cloudflare or a selfhosted non-invasive stats module.

Total server costs are roughly $12/month, due to some droplet resizes I gotta do when the ARN get released - otherwise the traffic buckles the server.

MODERATION

Hard Numbers

Note that reporting on mod actions is somewhat more complex than previous years due to Tatsu being yeeted into the sun, and replaced by our beloved @Enforcer.

General Mod stance

This hasn’t changed in forever - we moderate based on the rules in #basic-info, and if those do not match with our intent, we modify those publicly and post in #announcements regarding this.
The community is generally self-moderating. You are all great people, and it makes it easy to keep a handle on the server.

As a direct result we tend to be relatively hands-off re: moderation, apart from enforcing the heavily-moderated channels and banned topics.

The only actions that have not been taken in direct accordance with #basic-info were the de-escalation talks. While going into detail about whom and why is not going to happen, either here or in public channels, the short version of both cases was a member was exhibiting behavior we found unfit for SFXD. In both cases, we approached the member about why we felt this way, and how we would like to see change. One such member left SFXD; the other stayed.

Specific Mod actions

The most “agressive” mod is myself, with some 90% of all manual enforcement actions being done by me.

The most “talkative” mod is Supergrape for last year, closely followed by Mekel (a few hundred message’s worth, based on Enforcer points).

Tsalb continues to be the master of the Development sections, with all mod actions in those channels being done by him.

Mike oversees the ISV channels, with no mod actions taken to date.

That’s all :slight_smile:

You can look forward to the Survey results soon as well :slight_smile: